Lithos MR

Mixed Reality for Geology — reimagining how we explore rocks, fossils, and landscapes through intelligent, adaptive interfaces.

~2 Weeks

Speculative Design

2025

Objective

1

What if fossils found you?

Turn outdoor exploration into an interactive classroom—scanning and identifying rocks, fossils, and formations in real time, while delivering context-rich, location-specific insights.

2

Testing for usability

Developed a concept, the core aim was to conceptualize a forward-looking idea while practicing usability testing through heuristics, user studies, and questionnaires.

Design process

Conceptualize

Design

Heuristics

Improvements

Questionnaire

Questionnaire

Questionnaire

Improvements

Improvements

Improvements

1

2

3

4

User scenario

Who's using this product?

User persona

Ananya Rai

Key features & Scene selection

Eye-Gaze Interaction
Eye-Gaze Interaction
Hand Gesture Recognition
Hand Gesture Recognition
Google Earth Integration
Google Earth Integration
Geo-Tagging
Geo-Tagging

Immersive Fieldwork Simulation
Immersive Fieldwork Simulation

Millions of years ago, what is now Spiti Valley was submerged under this ancient sea, which separated the continents of Laurasia and Gondwana.  The collision of the Indian and Eurasian tectonic plates led to the formation of the Himalayas, causing the Tethys Sea to disappear and leaving behind a wealth of marine fossils in the region. 

Spiti Fossil Region

Spiti Fossil Region

Eye-Gaze Interaction
Hand Gesture Recognition
Google Earth Integration
Geo-Tagging

Immersive Fieldwork Simulation

Information Architecture

Task Flow

Low Fidelity Wireframing

High Fidelity Wireframing

App Startup
Main Menu
Mt. Peak Recognition & Geo-Tagging
Fossil Discovery
Rock Profiling
Info & Saving

Heuristics Evaluation

A heuristic evaluation was conducted using the Nielsen/Norman model, where the UI prototype was reviewed by three designers. They assessed the user journey and overall experience, provided recommendations, and assigned severity ratings for each identified heuristic issue.

01

Visibility of system status

Apply a blur behind the map circle to make the liquid glass colors stand out against the background.

02

Match Between System and the Real World

Have definition pop ups for beginners

03

User Control and Freedom

Menu option and/or direct exit.

Allowing gestures to go back, rather than taping or clicking on the button

04

Consistency and Standards

The shift of the arrow key to expand the menus changes position.

Unpinning locations, unliking to remove a place from favourites.

05

Error Prevention

Can have error pop ups when you click on rocks or mountains without information or which are unclickable.

06

Recognition Rather Than Recall

The popup arrow could be more visible.

Ghost animation or signifier or hints/guides to indicate to the user about the possibilities with a selection.

Pop-up messages and date/time might be mistaken for buttons due to similar shape

07

Flexibility and Efficiency of Use

Customization could/should be possible for theme, style etc. along with the way information or clickability is indicated.

Should be extra care with information, maybe more information for beginners in rock enthusiasm.

08

Aesthetic and Minimalist Design

Legibility due to low contrast is pretty less, sometimes all info is not readable.

09

Help Users Recognize, Diagnose, and Recover from Errors

By adding info whenever there is an input, explaining the user about every action they do in the application.

There were no error messages. I clicked accidently on some button but nothing happened, it would be good if the button could provide feedback.

10

Help and Documentation

An about app screen perhaps.

There should be an assists section/icon to help me if I'm not able to navigate or understand the meaning of something like rock, fossil, mountain.

There should be guide on what to do, how to do, what the icons mean and convey.

Heuristic based improvements

Improved map visibility

Button hover states have a yellow tint.

Introducing hints for novice users

Arrow made consistent (towards the right)

  • The rock ID card was redesigned to be lesser in size.

  • The entire frame was made clickable instead of a specific button, keeping in mind the cognitive load on the users.

  • An arrow icon was introduced to afford action.

  • Darkened background to increase contrast.

  • Added a button to wikipedia for detailed information.

  • Reorganized information based on priority.

Improved map visibility

Arrow made consistent (right)

Buttons hover with yellow tint.

Introducing hints for novice users

Post study questionnaire

After using the prototype, participants completed a short questionnaire where they rated their experience on a 5-point Likert scale (1 = Strongly Disagree, 5 = Strongly Agree). The questions covered ease of use, comfort, navigation, and overall satisfaction.

100%

The user journey felt smooth and well connected.

50/50

50/50

Its easy to understand what app is doing (its purpose).

66/33

66/33

The app icons clearly conveyed their purpose.

100%

100%

I felt overloaded/distracted by many UI elements at once.

100%

100%

MR would be a good addition to my hiking experience.

The user journey felt smooth and well connected.

100%

Its easy to understand what app is doing (its purpose).

50/50

50/50

MR would be a good for my hiking experience.

100%

100%

The app icons clearly conveyed their purpose.

66/33

Which feature felt most useful to you, and why?

  • The info about the famous mountain peaks and cultural aspects like piling of stones.

  • That it tells amateurs the possibility of a rock being a fossil if they luckily stumble upon one.

  • The pinning and liking of locations.

Was there any feature you expected but didn’t find in the app?

  • Finding like minded people through the app.

  • Gamification, like achievements and statistics.

  • The same concept for plants could be done as well.

Questionnaire based improvements

Conceptual UI for an MR application anshul sharma design portfolio
Conceptual UI for an MR application anshul sharma design portfolio
Conceptual UI for an MR application anshul sharma design portfolio

Progressive Disclosure helps users gradually become familiar with the application. For first-time users, a brief message introduces the primary purpose of the app.

Liquid Glass UI icons for an MR app ANshul Sharma Design Portfolio
Liquid Glass UI icons for an MR app ANshul Sharma Design Portfolio
Liquid Glass UI icons for an MR app ANshul Sharma Design Portfolio

As part of Guided Onboarding, Scaffolding is applied—users receive tooltips and contextual cues, like title hovers over icons, which are reduced over time as they gain confidence and experience.

Final UI elements

Liquid Glass UI for an MR app ANshul Sharma Design Portfolio
Liquid Glass UI for an MR app ANshul Sharma Design Portfolio
Liquid Glass UI for an MR app ANshul Sharma Design Portfolio
Liquid Glass UI Menu and icons for an MR app ANshul Sharma Design Portfolio
Liquid Glass UI Menu and icons for an MR app ANshul Sharma Design Portfolio
Liquid Glass UI Menu and icons for an MR app ANshul Sharma Design Portfolio

Thank

you

for

your

time

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Vizzy

Inspired by
colors, culture & everyday life.

Thank

you

for

your

time

Instagram
Linkedin

Inspired by
colors, culture & everyday life.

Thank

you

for

your

time

Instagram
Linkedin
Vizzy

Inspired by
colors, culture & everyday life.

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